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Post by Shyl on Mar 27, 2009 10:40:39 GMT -5
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Post by Black Cherry Cola on Mar 27, 2009 21:29:18 GMT -5
I was thinking cleric with my responses, but sorcerer works too
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Itsaki
Administrator
Has negative infinity karma.
There is a time and a place for everything, my love, and let no one tell you different.
Posts: 774
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Post by Itsaki on Mar 28, 2009 2:36:56 GMT -5
HA! that's pretty awesome. Masters of bow and blade, rangers excel at hit-and-run assaults and can quickly and silently eliminate foes. Rangers lay superb ambushes and excel at avoiding danger. As a ranger, you possess almost supernaturally keen senses and a deep appreciation for untamed wilderness. With your knowledge of the natural world, you are able to track enemies through nearly any landscape, using the smallest clue to set your course, even sometimes the calls and songs of beasts and birds. Your severe demeanor promises a deadly conclusion to any enemy you hunt. When you catch sight of your quarry, will the transgressor perish by swift bow shots from a distance, or by the twofold blades that glint and glitter in each of your battle-scarred hands?
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Post by Shyl on Mar 28, 2009 5:35:57 GMT -5
ha i knew id be this As a rogue, you might face others' preconceptions regarding your motivations, but your nature is your own to mold. You could be an agent fresh from the deposed king's shattered intelligence network, an accused criminal on the lam seeking to clear your name, a wiry performer whose goals transcend the theatrical stage, a kid trying to turn around your hardluck story, or a daredevil thrill-seeker who can't get enough of the adrenaline rush of conflict. Or perhaps you are merely in it for the gold, after all. With a blade up your sleeve and a concealing cloak across your shoulders, you stride forth, eyes alight with anticipation. What worldly wonders and rewards are yours for the taking? my second attempt was unexpected As an avenger, you were trained in a monastery, initiated through secret rites, and imbued with the power to smite your god's foes. You might be a disciple of Ioun, sworn to hunt and exterminate the minions of Vecna until you one day face the Maimed God. You could be an agent of the Raven Queen, bringing death to those who would defy your mistress. Or perhaps you serve Bahamut as an agent of justice, bringing ruin to tyrants and oppressors. The organizations devoted to your god might view you as a heretic or a hero, but you answer only to your god and to the vows you swore upon your initiation as an avenger. Where will those vows lead you? One thing is certain: Doing the will of your god is never easy and never free of peril.
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Post by Shyl on Mar 28, 2009 5:57:46 GMT -5
D&D in all ikts glory
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Post by Autumn's Nightmare on Mar 28, 2009 11:33:51 GMT -5
Uhm...Taking it right now. My friend, James, he and I used to play this. We still do from time to time, but he's busy with sports.
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Post by Black Cherry Cola on Mar 28, 2009 13:57:35 GMT -5
Aww, the hidden bit on Summoner ~ I miss that game. I wonder if I can find it for Mac?
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K
Administrator
Posts: 737
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Post by K on Mar 28, 2009 14:50:13 GMT -5
Just as I expected. . . Secretive and enigmatic, druids call the wilderness their home. They are capable of running with a wolf pack, speaking with the most ancient trees, and watching thunderstorms from atop the clouds themselves. They regard challenges as tests, both of their fitness and of their connection with the wild places of the world. And though many druids project an outward calm, they have the cunning of the beast and the fury of the storm. Whether you were born to the wilds or retreated from civilization, whether you chose your path or answered a call that whispered in your heart, you share a bond with the primal spirits of nature. You are neither their servant nor their master, but winds, trees, and beasts heed your words, for they recognize you as kin. Call to the spirits, and they will entangle your foes or smite your enemies with the storm. Unleash your own spirit, and you will become the Primal Beast, uncaged and untamed. Huh. . . Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers, bolster and heal companions, and lead the way to victory with a mace in one hand and a holy symbol in the other. Clerics run the gamut from humble servants of the common folk to ruthless enforcers of evil gods. As a cleric, the deity (or deities) you choose to revere goes a long way toward defining you, or at least how other people in the world see you. You could be a platinum-garbed envoy of Bahamut seeking justice throughout the land, a shadowy follower of Sehanine with a roguish streak, a burly disciple of Kord who believes the virtue of strength is sufficient for all challenges, or a dwarf cleric of Moradin bringing honor to the denizens of your mountain home. Will you protect what is sacred to your god, quest for legendary holy artifacts, pursue a life of evangelical adventuring, or attempt all these deeds and more?
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