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Post by Shyl on Apr 9, 2009 17:33:18 GMT -5
Ok back from Universal studios and citywalk now and i would like to apologize about the misfortune with the D&D stuff i got today, they had no druid cards so i have wizard instead kev, ill look up more on the druid for you later kk. so in all i hgave everything except a campaign, one in which we will have to fabricate and mix and match for a new world and whatnot, nothing astoundlingly wierd from kevin this time, this is SRS BUSNS. inventory of my D&D stuff: - wizard power cards
- cleric power cards
- ranger power cards
- rogue power cards
JIC you dont know these are like cheatsheets on what abilities you have and whatnot
- 2 previews (worlds and monsters, races and classes)
- Adventurers Vault (items that can drop and you can get)
- Record sheets (character updaters and sheets to roll on)
- core edition rule books (players handbook, DM handbook, monster manual)
- starter set (dice, dungeon tiles, and tokens)
Our adventure will begin shortly, ill update you more when i OPEN them
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Post by Shyl on Apr 9, 2009 18:13:22 GMT -5
OOOHHHH and just to let you know i have watched the blue man group and if you ever hear they are in your area you NEED to watche them, they will not fail in making you laugh, they arent actual comedians, but they do some things... hard to explain, look them up on youtube, they are AWESOME
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Post by Shyl on Apr 9, 2009 19:43:51 GMT -5
to further that D&D thing i have found that a druid is NOT a valid class as of YET but it will be in the near future so sorry kev its not possible yet, find another calling for now, ill let you trans into something else, and hell it would make a good story to write, how your (whatever) became a druid
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Post by Shyl on Apr 11, 2009 12:21:57 GMT -5
nother update, Cory, i pregenerated details for a Ranger for you but left alot vague so you can customize it, Kevin we have to find you a different class till druids are available, i myself have pregenerated 3 other chracters for myself lol, a Eladrin wizard, a halfling rogue, and a dragonborn paladin
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K
Administrator
Posts: 737
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Post by K on Apr 11, 2009 17:38:58 GMT -5
hell no. I'm either a druid or a gargoyle. Are there gryphons?
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Post by Shyl on Apr 11, 2009 19:10:20 GMT -5
oh my god kevin, its a choice of humanoids, you have to be one of the following - Dragonborn
- Dwarf
- Eladrin
- Elf
- Half-elf
- Halfling
- Human
- Tiefling
oh and classes that are currently allowed are: - Cleric
- Fighter
- Paladin
- Ranger
- Rogue
- Warlock
- Warlord
- Wizard
Choose wisely... youll be a druid when i can find otu WHEN they release it for you you MUST be a combonation of the above races and classes or you are not able to play Im sorry Kevin but PLEASE choose an above player for now until the druid is available, i will, only this once, allow you to transfer all gold and xperience acquired to the new class and character when druids are available... thank you
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Post by Shyl on Apr 13, 2009 10:40:28 GMT -5
back in italy!
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Post by Black Cherry Cola on Apr 17, 2009 13:47:40 GMT -5
Awesome, okay, so, I have a question for you. Do you have the information for Hunter's Quarry/Warrior of the Wild? It's a feat my DM gave me (which is hella tight) but I don't have the info for it, and my DM is a good 8hrs drive away from me. (Until next month~) Apparently it goes by two names? I don't know; he didn't make it clear, and no one else in my party is all that helpful.
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Post by Shyl on Apr 17, 2009 14:36:43 GMT -5
hmmm hunters quarry is like a mark you plae on someone, does an extra 1d6 dmg to that target i think,,, ill look it up again
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Post by Black Cherry Cola on Apr 17, 2009 17:39:13 GMT -5
Thanks! That'd be awesome
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Post by Shyl on Apr 17, 2009 23:08:38 GMT -5
Hunter's Quarry PowerHunter's Quarry
At-Will Minor Action
Effect: You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level. The extra damage is based on your level. If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn.
The hunter’s quarry effect remains active until the end of the encounter, until the quarry is defeated, or until you designate a different target as your quarry.
You can designate one enemy as your quarry at a time. Level Hunter’s Quarry Extra Damage 1st–10th +1d6 11th–20th +2d6 21st–30th +3d6
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Post by Black Cherry Cola on Apr 18, 2009 11:00:19 GMT -5
Awesome~ My chara feels complete now. Thanks <3
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Post by Shyl on Apr 18, 2009 18:23:44 GMT -5
soo , hopw do you play D&D from 8 hours away
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Post by Black Cherry Cola on Apr 19, 2009 0:53:53 GMT -5
Hah, over Skype. Unless Skype craps out, then over YIM. I'm trying to get my friend to get Stickam, but she wasn't very responsive last time we gamed.
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Post by Shyl on Apr 19, 2009 11:43:38 GMT -5
wow that sounds tough to play with
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